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Welcome! Everything here is free to use with your students. Nobody signs in, and nothing needs to be installed.

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Hearing Loss Simulator

Students play a short story (45 seconds) or a speech sounds sampler (about 2 minutes) and hear it through a hearing loss they choose, from Mild to Profound, drawn on an audiogram with the speech banana. They can drag a fader at each pitch, set each ear separately, and add background noise, ringing in the ears (tinnitus), unclear speech or a hearing aid. Three games (Listen and guess, Read the audiogram and Build it) keep score and make a printable score report. Plan on 15 to 20 minutes to explore, or a full class period with the games.

Cochlear Implant Simulator

Students hear the same recordings as the original sound, as implant users describe it, and as an electrode demonstration. They can switch from today's 22 electrodes back to earlier designs (16, 12, 8 and 1) and click an electrode to hear its pitch. The reading covers how implants work, surgery, who can get one, why timing matters, mapping, Deaf culture, and implants and sign language together. Plan on 15 minutes to listen, and 20 to 30 more for the reading.

Parts of the Ear

No sound needed. Four tiles: Parts of the ear and Types of hearing loss to explore the picture, then Label the ear and Questions to quiz. The quiz keeps score and makes a printable score report. About 10 minutes to explore and 10 to 15 minutes for the quiz.

Simple view

Both simulators have a Simple view switch at the top: the press-play version, with very little reading. It keeps the built-in recordings, the hearing loss or electrode buttons, and the chart, and hides everything else.

Classroom tips

Lesson ideas

  1. From Mild to Profound. Play the story with no hearing loss, then again at Mild, Moderate, Severe and Profound. After each, students write down the words they could still understand. Which sounds disappear first: the low hum of "m" and "oo", or the high hiss of "s", "f" and "th"?
  2. Find the speech banana. The yellow area on the audiogram is where the sounds of speech fall. Click a shape such as a high-frequency loss and ask: which part of the banana is now above the line, and too soft to hear? Then try the Read the audiogram game.
  3. How many electrodes? On the Cochlear Implant Simulator, choose The electrode demonstration and play the story with 1, 8, 12, 16 and 22 electrodes. When does speech start to make sense? Then read "Why makers use different electrode counts" to see why more is not simply better.
  4. Label-the-ear race. In pairs, open Label the ear with blank labels and race to place every term, then press Check my work. Finish with Questions and turn in the score report.
  5. Deaf culture discussion. Read "Do deaf people need to be 'fixed'?" and "An implant and sign language together" on the cochlear implant page. Discuss the medical view and the cultural view, how the National Association of the Deaf's position changed from 1991 to today, and why so many researchers say no child should go without language. Invite students to listen to Deaf voices on this, and to remember that an implant is a choice, not a requirement.

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